![]() See the Gloomhaven Helper homepage for more information: Player current and max HP is easily visible to all players.Tracking element infusions prevents forgeting to move the element down.Monster stats are hidden until the monster appears.Monsters can be marked as "summoned" so you know they should not drop a coin when they die.When a monster is flying, the monster ability card shows the "flying wings" icon for movement rather than the usual "boot".Monster abilities report the numbers to use, reducing stat lookup (Range 3 instead of Range -1).Rows are sorted using the initiative order, making it clear who is next.Devices running the app can be synchronized over the network so each player can view and change the game state from their own personal device.the element infusion board, element discs, and round trackerīesides making setup easier, Gloomhaven Helper also improves play in many new ways:. ![]() Gloomhaven Helper eliminates the need for the following Gloomhaven components: Playing the game becomes faster, as does setup and tear down. ![]() It tracks initiative, monsters, and players so you can focus on playing the game rather than bookkeeping. ![]() Gloomhaven Helper is the officially licensed companion app for playing the Gloomhaven board game and the Forgotten Circles and Jaws of the Lion expansions, without losing the board game feel. ![]()
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![]() Color palette and self-illumination methods are being updated for better viewing experience. Ship/Environment Contrast: Having an experienced pair of eyes (Mev Dinc) to review our levels led us to increase the contrast between the ship and the environments. Flashing Text of Dialogues and Intros: Knowing that certain flashing patterns may cause a photosensitive response in viewers, we have chosen to get rid of that effect for better readability and healthier sight. Our first quality of life update is addressing the following issues: In that sense, we are updating our game as well as our workflow which has become part of our learning curve. Our players unique thoughts and comments led us to go over the game mechanics, environments, color palettes and performance. So lets jump to the fun part the first installment of quality-of-life changes. ![]() ![]() Thank you Mev for the wonderful tinkering process and all of the insightful thoughtsâ–¡ He kindly reviewed our game and helped us come up with a solid plan for major updates to our well received game. Having close connections with a legendary programmer and game designer Mev Dinc came as a power-boost for our creativity and game improvements. It has been one hell of a month, full of fun surprises and good news, folks. ![]() |
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