![]() ![]() I personally think it's one of the most all-around solid combinations in the game. You do lose out on a stun, but you gain in accuracy. If you're feeling confident, replace the Vestal with an Arbalest for the extra mark synergy and suppressing fire's accuracy debuff. ![]() If you end up in a battle with two Fungal scratchers remaining, have him guard the MAA in first position and laugh as they miss for 10 consecutive turns while your Vestal heals everyone back to full.Īlso, there are enough high prot, high health enemies that the HM's mark is totally worth using. Houndmaster with dodge trinkets becomes virtually invincible after using Guard dog once or twice, as quite a few of the enemies appear to have low base accuracy. I would switch out the jester for a plague doctor to use as a stunner with a stun trinket and a speed trinket so you can double stun the backline. You can stun 3 people, but it uses your main damage dealer, you wont have enough damage to take out a back liner with a HM and a jester. Having both of the classes with Guard abilities is helpful against the high single-target damage enemies (giants and scratchers, along with enemies that mark targets). That team comp doesnt seem too strong to be honest. Vestal - Bounty Hunter - Houndmaster - Man At Arms HWM is somewhat better for X against the Sleeper, but FLA is somewhat better for the rest of the dungeon. If you defeat the second boss (The Fracture/The Sleeper), youll get an amazing reward. if you defeat the Miller and go on, youll receive a high reward. If you stop before the Miller, youll get a medium reward. I recently had a very successful Champion run with the following party: It really seems VES-JES-X-LEP is the go to team. From the endless harvest you can achieve various type of rewards. ![]()
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